GABBIADINI, ALESSANDRO
 Distribuzione geografica
Continente #
NA - Nord America 4.367
EU - Europa 4.010
AS - Asia 1.468
OC - Oceania 39
AF - Africa 32
SA - Sud America 20
Continente sconosciuto - Info sul continente non disponibili 3
Totale 9.939
Nazione #
US - Stati Uniti d'America 4.274
IT - Italia 1.971
CN - Cina 520
DE - Germania 447
SG - Singapore 348
SE - Svezia 278
RU - Federazione Russa 257
DK - Danimarca 231
IE - Irlanda 187
GB - Regno Unito 174
HK - Hong Kong 161
UA - Ucraina 139
FR - Francia 95
CA - Canada 87
VN - Vietnam 79
TW - Taiwan 76
KR - Corea 51
FI - Finlandia 49
TR - Turchia 47
IN - India 42
BE - Belgio 39
AU - Australia 35
NL - Olanda 35
JP - Giappone 30
PH - Filippine 27
ID - Indonesia 18
PL - Polonia 17
CH - Svizzera 14
MV - Maldive 14
PK - Pakistan 14
ZA - Sudafrica 14
ES - Italia 13
PT - Portogallo 13
BR - Brasile 10
AT - Austria 9
IR - Iran 9
RO - Romania 9
CZ - Repubblica Ceca 8
KE - Kenya 6
CL - Cile 5
IL - Israele 5
HU - Ungheria 4
LT - Lituania 4
MY - Malesia 4
NZ - Nuova Zelanda 4
SK - Slovacchia (Repubblica Slovacca) 4
JO - Giordania 3
LB - Libano 3
MU - Mauritius 3
MX - Messico 3
NG - Nigeria 3
NO - Norvegia 3
AE - Emirati Arabi Uniti 2
AR - Argentina 2
BD - Bangladesh 2
DZ - Algeria 2
EC - Ecuador 2
GR - Grecia 2
HR - Croazia 2
KH - Cambogia 2
LK - Sri Lanka 2
LV - Lettonia 2
MA - Marocco 2
MO - Macao, regione amministrativa speciale della Cina 2
OM - Oman 2
TH - Thailandia 2
A1 - Anonimo 1
A2 - ???statistics.table.value.countryCode.A2??? 1
BG - Bulgaria 1
BH - Bahrain 1
BZ - Belize 1
CR - Costa Rica 1
EE - Estonia 1
EU - Europa 1
GE - Georgia 1
IQ - Iraq 1
ME - Montenegro 1
PE - Perù 1
PR - Porto Rico 1
SI - Slovenia 1
TN - Tunisia 1
UG - Uganda 1
Totale 9.939
Città #
Ann Arbor 1.188
Milan 466
Singapore 294
Chandler 275
Wilmington 251
Frankfurt am Main 245
Woodbridge 202
Houston 195
Fairfield 194
Dearborn 177
Dublin 175
Jacksonville 156
Ashburn 152
New York 116
Rome 113
Hong Kong 106
Seattle 98
Cambridge 94
Princeton 94
Santa Clara 78
Nanjing 72
Shanghai 62
Beijing 54
Dong Ket 45
Boardman 43
Genova 30
Lawrence 30
Padova 26
Verona 26
Brussels 25
Guangzhou 25
Nanchang 25
Bergamo 24
Lachine 23
Los Angeles 23
Shenyang 22
Tokyo 22
Toronto 22
Altamura 21
Dallas 21
Helsinki 21
Chicago 20
San Diego 20
Genoa 19
Kocaeli 19
Wuhan 19
Andover 18
Melbourne 18
London 17
Central 16
Hangzhou 16
Ningbo 16
Scranton 16
Tianjin 16
Edmonton 15
Shenzhen 15
Solignano 15
Bologna 14
Busto Arsizio 14
Kunming 14
Monza 14
Parma 14
Munich 13
San Francisco 13
Taizhou 13
Torino 13
Vigevano 13
Jakarta 12
Kraków 12
Male 12
Stockholm 12
Bremen 11
Düsseldorf 11
Falls Church 11
Hebei 11
Jiaxing 11
Jinan 11
Napoli 10
Ottawa 10
Pune 10
Redmond 10
San Jose 10
Turin 10
Kiev 9
Mountain View 9
Muggiò 9
San Mateo 9
Sesto San Giovanni 9
Vicenza 9
Bari 8
Bollate 8
Kaohsiung 8
Naples 8
Sacramento 8
Baltimore 7
Cagliari 7
Catania 7
Chemnitz 7
Durham 7
Florence 7
Totale 6.051
Nome #
The emotional impact of generative AI: negative emotions and perception of threat 551
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players 497
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims 485
Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression 345
Work and freedom? Working self-objectification and belief in personal free will 334
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 323
Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility 320
Excluded From All Humanity: Animal Metaphors Exacerbate the Consequences of Social Exclusion 312
Do self-objectified women believe themselves to be free? Sexual objectification and belief in personal free will 290
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: Design, Implementation, and Evaluation 276
Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy 252
Heart Rate Variability reveals the fight between racially biased and politically correct behaviour 244
Does Pokémon Go lead to a more physically active life style? 233
Virtual users support forum: Do community members really want to help you? 219
Neuromodulation can reduce aggressive behavior elicited by violent video games 209
The ACME shop: A paradigm to investigate working (self-) objectification 208
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 206
Objectified conformity: working self-objectification increases conforming behavior* 206
Lavoro e libertà. Auto-oggettivazione lavorativa e percezione di libero arbitrio personale 205
Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities 192
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 186
Internet come strumento di ricerca: Linee guida per la creazione di web survey 164
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 164
Picturing the other: Targets of delegitimization across time 162
Identification processes in online groups: Identity motives in the virtual realm of MMORPGs 157
Gli oggetti non scelgono: auto-oggettivazione sessuale e ridotta percezione di libero arbitrio. 151
Are immigrant women and men perceived the same way? A study of their stereotype contents in Italian society 146
Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz 143
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 136
Partecipation in virtual communities 135
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” 135
Uncovering the association between strategy video games and self-regulation: A correlational study 134
Work and Freedom: working Self-Objectification and Belief in Personal Free Will 132
null 131
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 129
Workflow management social systems: A new socio-psychological perspective on process management 124
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 124
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 124
Adolescent Immoral Behaviors as a Function of Moral Disengagement and Violent Gameplay 123
Corrigendum: Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy (Frontiers in Psychology, (2020), 11, (554678), 10.3389/fpsyg.2020.554678) 123
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: MindBlooming 116
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 116
Feeling Like an Object: Working Self-Objectification decreases personal free will. 116
Working self-objectification and conformity: an experimental study. 107
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 101
La maschilità nelle colonie italiane 96
Loneliness, Escapism, and Identification With Media Characters: An Exploration of the Psychological Factors Underlying Binge-Watching Tendency 94
Artificial Intelligence in the Eyes of Society: Assessing Social Risk and Social Value Perception in a Novel Classification 92
Testing the Model of Goal-Directed Behavior for Predicting Binge Drinking Among Young People 91
Identification processes in online groups: Motivational theories in the virtual realm of MMORPGs 90
Working objectification 2.0: A theoretical analysis of datafication’s impact on labor in the next future 86
Map the Giants: preliminary results in locating the largest coral colonies in the Maldives 72
Teaching after the pandemic: The role of technostress and organizational support on intentions to adopt remote teaching technologies 55
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 53
Grammatical, semantic and stereotypical gender in Italian: an eye-tracking study 44
The connection between Instagram and materialism and its relationship with the objectification of others and system justification beliefs 38
Dall'essere umano all'essere dato: datafication come nuova forma di deumanizzaizone. 38
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 37
From person to data: interacting with artificial intelligence can foster self-objectification processes in the work environment 33
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy 30
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 30
Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study 29
Gender agreement with engineers, teachers and artists: an eyetracking study 29
The images of the other: processes of delegitimization in the past and present 26
The virtual borders of morality: exposure to video games increases moral disengagement 25
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy (with appendix) 24
Realtà Virtuale e psichedelia: le potenzialità delle esperienze tecnodeliche alla conquista della mente. 15
Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors 14
An Observatory to monitor range extension of the Mediterranean monk seal based on its eDNA traces: collecting data and delivering results in the “Open Science” era 14
Can time flow differently if you are a virtual reality newcomer? 11
Totale 10.452
Categoria #
all - tutte 31.004
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 31.004


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020956 0 0 0 0 119 176 195 93 136 114 102 21
2020/20211.667 75 85 163 149 136 153 165 193 157 135 104 152
2021/20221.033 114 104 136 110 80 84 41 41 71 47 89 116
2022/20231.435 150 337 139 122 90 184 41 93 111 42 63 63
2023/20241.479 65 46 107 135 128 205 115 59 129 155 134 201
2024/20251.407 294 444 310 324 35 0 0 0 0 0 0 0
Totale 10.452