This paper presents an experimental teaching and educational research project in which digital technologies and movie animation were used in the classroom to construct spaces for learning about cultural heritage
Poli, A. (2019). Using Cinema and Digital Technologies in the Classroom to Construct Spaces for Learning About Cultural Heritage. In Alessandro Luigini (a cura di), Advances in Intelligent Systems and Computing Proceedings of the 1st International and Interdisciplinary Conference on DigitalEnvironments for Education,Arts and Heritage EARTH 2018 (pp. 253-260). Springer [10.1007/978-3-030-12240-9_28].
Using Cinema and Digital Technologies in the Classroom to Construct Spaces for Learning About Cultural Heritage
Poli, A
2019
Abstract
This paper presents an experimental teaching and educational research project in which digital technologies and movie animation were used in the classroom to construct spaces for learning about cultural heritageFile in questo prodotto:
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