FERRARI, AMBRA
FERRARI, AMBRA
DIPARTIMENTO DI SCIENZE UMANE PER LA FORMAZIONE "RICCARDO MASSA"
Psychometric Analysis and Validation of the Italian Bergen Facebook Addiction Scale
2023 Soraci, P; Ferrari, A; Barberis, N; Luvara, G; Urso, A; Del Fante, E; Griffiths, M
Putting the Gaming Experience at the Center of the Therapy—The Video Game Therapy® Approach
2023 Bocci, F; Ferrari, A; Sarini, M
The Role of Mindfulness, Mind Wandering, Attentional Control, and Maladaptive Personality Traits in Problematic Gaming Behavior
2023 Chiorri, C; Soraci, P; Ferrari, A
Validation and Psychometric Evaluation of the Italian Version of the Bergen–Yale Sex Addiction Scale
2023 Soraci, P; Melchiori, F; Del Fante, E; Melchiori, R; Guaitoli, E; Lagattolla, F; Parente, G; Bonanno, E; Norbiato, L; Cimaglia, R; Campedelli, L; Abbiati, F; Ferrari, A; Griffiths, M
Italian validation of the Instagram Addiction Scale and association with psychological distress, social media addiction, smartphone addiction, and internet use disorder
2022 Soraci, P; Lo Destro, C; Pisanti, R; Melchiori, F; Scali, L; Ferrari, A; Cimaglia, R; Spagna, S; Guaitoli, E; Di Bernardo, C; Grieco, F; D'Arcangelo, A; Abbatuccolo, L; Griffiths, M
Ludonarrative Dissonance in The Last of Us Part II: Attempting to Create Empathy with a Villain
2022 Ferrari, A; Soraci, P
Psychometric Validation of the Internet Disorder Scale–Short Form in an Italian Adult Sample
2022 Soraci, P; Ferrari, A; Bonanno, E; Rosanna, D; Repice, E; Griffiths, M
Validation and Psychometric Evaluation of the Italian Version of the Fear of COVID-19 Scale
2022 Soraci, P; Ferrari, A; Abbiati, F; Delfante, E; Depace, R; Urso, A; Griffith, S
DIGITAL HUMANITY. Do Users' Gaming Habits Affect the Perceived Human-Likeness of Virtual Agents in a Simulated Human Interaction?
2021 Ferrari, A
Psychometric Properties of the Italian Version of the Smartphone Application-Based Addiction Scale (SABAS)
2021 Soraci, P; Ferrari, A; Antonino, U; Griffiths, M
Effectiveness of virtual reality survival horror games for the emotional elicitation: Preliminary insights using resident evil 7: Biohazard
2018 Pallavicini, F; Ferrari, A; Pepe, A; Garcea, G; Zanacchi, A; Mantovani, F
Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population
2018 Pallavicini, F; Ferrari, A; Mantovani, F
What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study
2018 Pallavicini, F; Ferrari, A; Zini, A; Garcea, G; Zanacchi, A; Barone, G; Mantovani, F
What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience
2018 Pallavicini, F; Pepe, A; Ferrari, A; Garcea, G; Zanacchi, A; Mantovani, F