FERRARI, AMBRA

FERRARI, AMBRA  

DIPARTIMENTO DI SCIENZE UMANE PER LA FORMAZIONE "RICCARDO MASSA"  

Mostra records
Risultati 1 - 14 di 14 (tempo di esecuzione: 0.013 secondi).
Titolo Tipologia Data di pubblicazione Autori File
Psychometric Analysis and Validation of the Italian Bergen Facebook Addiction Scale 01 - Articolo su rivista 2023 Ferrari A. +
Putting the Gaming Experience at the Center of the Therapy—The Video Game Therapy® Approach 01 - Articolo su rivista 2023 Ambra FerrariMarcello Sarini +
The Role of Mindfulness, Mind Wandering, Attentional Control, and Maladaptive Personality Traits in Problematic Gaming Behavior 01 - Articolo su rivista 2023 Ferrari, Ambra +
Validation and Psychometric Evaluation of the Italian Version of the Bergen–Yale Sex Addiction Scale 01 - Articolo su rivista 2023 Ferrari, Ambra +
Italian validation of the Instagram Addiction Scale and association with psychological distress, social media addiction, smartphone addiction, and internet use disorder 01 - Articolo su rivista 2022 Ferrari, AmbraD'Arcangelo, Alessandra +
Ludonarrative Dissonance in The Last of Us Part II: Attempting to Create Empathy with a Villain 03 - Contributo in libro 2022 Ferrari, Ambra +
Psychometric Validation of the Internet Disorder Scale–Short Form in an Italian Adult Sample 01 - Articolo su rivista 2022 Ferrari, A +
Validation and Psychometric Evaluation of the Italian Version of the Fear of COVID-19 Scale 01 - Articolo su rivista 2022 Ferrari A. +
DIGITAL HUMANITY. Do Users' Gaming Habits Affect the Perceived Human-Likeness of Virtual Agents in a Simulated Human Interaction? 07 - Tesi di dottorato Bicocca post 2009 2021 FERRARI, AMBRA
Psychometric Properties of the Italian Version of the Smartphone Application-Based Addiction Scale (SABAS) 01 - Articolo su rivista 2021 Ferrari A. +
Effectiveness of virtual reality survival horror games for the emotional elicitation: Preliminary insights using resident evil 7: Biohazard 03 - Contributo in libro 2018 Federica PallaviciniAmbra FerrariAlessandro PepeFabrizia Mantovani +
Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population 01 - Articolo su rivista 2018 Pallavicini, FedericaFerrari, AmbraMantovani, Fabrizia
What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study 03 - Contributo in libro 2018 Pallavicini, FFerrari, AMantovani, F +
What Is the Relationship Among Positive Emotions, Sense of Presence, and Ease of Interaction in Virtual Reality Systems? An On-Site Evaluation of a Commercial Virtual Experience 01 - Articolo su rivista 2018 Pallavicini, FedericaPepe, AlessandroFerrari, AmbraMantovani, Fabrizia +