ANDRIGHETTO, LUCA
 Distribuzione geografica
Continente #
NA - Nord America 2.904
EU - Europa 2.470
AS - Asia 1.186
SA - Sud America 106
OC - Oceania 31
AF - Africa 24
Continente sconosciuto - Info sul continente non disponibili 3
Totale 6.724
Nazione #
US - Stati Uniti d'America 2.811
IT - Italia 1.002
CN - Cina 435
SG - Singapore 336
DE - Germania 229
RU - Federazione Russa 206
SE - Svezia 197
HK - Hong Kong 174
GB - Regno Unito 162
IE - Irlanda 142
UA - Ucraina 112
FR - Francia 91
CA - Canada 84
DK - Danimarca 81
BR - Brasile 78
VN - Vietnam 53
NL - Olanda 46
FI - Finlandia 32
IN - India 32
BE - Belgio 28
TR - Turchia 27
ES - Italia 26
PL - Polonia 26
AT - Austria 23
KR - Corea 20
AU - Australia 19
ID - Indonesia 19
PH - Filippine 19
JP - Giappone 16
IL - Israele 12
NZ - Nuova Zelanda 12
PT - Portogallo 12
AR - Argentina 11
TW - Taiwan 11
CH - Svizzera 8
MX - Messico 8
ZA - Sudafrica 8
GR - Grecia 7
RO - Romania 7
EC - Ecuador 6
IQ - Iraq 6
CZ - Repubblica Ceca 5
IR - Iran 5
KE - Kenya 5
NO - Norvegia 5
HU - Ungheria 4
PE - Perù 4
PK - Pakistan 4
SK - Slovacchia (Repubblica Slovacca) 4
BD - Bangladesh 3
CL - Cile 3
ET - Etiopia 3
LK - Sri Lanka 3
RS - Serbia 3
A1 - Anonimo 2
AL - Albania 2
DZ - Algeria 2
EE - Estonia 2
EG - Egitto 2
LT - Lituania 2
LV - Lettonia 2
MU - Mauritius 2
TH - Thailandia 2
VE - Venezuela 2
AE - Emirati Arabi Uniti 1
AZ - Azerbaigian 1
BA - Bosnia-Erzegovina 1
BH - Bahrain 1
BT - Bhutan 1
CO - Colombia 1
EU - Europa 1
IS - Islanda 1
KG - Kirghizistan 1
KZ - Kazakistan 1
MA - Marocco 1
MD - Moldavia 1
ME - Montenegro 1
MY - Malesia 1
PR - Porto Rico 1
QA - Qatar 1
UG - Uganda 1
UY - Uruguay 1
UZ - Uzbekistan 1
Totale 6.724
Città #
Ann Arbor 557
Singapore 245
Chandler 210
Milan 188
Woodbridge 179
Fairfield 140
Dublin 133
Frankfurt am Main 127
Jacksonville 127
Ashburn 120
Wilmington 119
Hong Kong 118
Dearborn 105
Rome 83
New York 82
Santa Clara 82
Shanghai 67
Houston 65
Princeton 64
Nanjing 56
Seattle 56
Los Angeles 51
Las Vegas 50
Cambridge 40
Beijing 34
Padova 27
Boardman 26
Brussels 22
Chicago 22
Dong Ket 21
Guangzhou 19
Central 18
Lachine 18
Lawrence 18
Moscow 18
Andover 16
Bologna 16
Scranton 16
Shenyang 16
Falls Church 15
Genova 15
Hangzhou 15
Altamura 14
Genoa 14
Nanchang 14
Pune 14
Verona 14
Florence 13
Jinan 13
Vienna 13
Bergamo 12
Changsha 12
Kraków 12
London 12
San Diego 12
Amsterdam 11
Guelph 11
Helsinki 11
Norwalk 11
Shenzhen 11
Toronto 10
Council Bluffs 9
Edinburgh 9
Hebei 9
Jakarta 9
Jiaxing 9
Taizhou 9
Tokyo 9
Turin 9
Brescia 8
Dallas 8
Fremont 8
Monza 8
Ottawa 8
Chengdu 7
Istanbul 7
Madrid 7
Matawan 7
Naples 7
Ningbo 7
Paris 7
Richmond 7
Saarbrücken 7
Seoul 7
São Paulo 7
Ankara 6
Central District 6
Taranto 6
Tianjin 6
Washington 6
Auburn Hills 5
Auckland 5
Bari 5
Cleveland 5
Coslada 5
Durham 5
Edmonton 5
Glendora 5
Hartford 5
Hefei 5
Totale 3.919
Nome #
Dehumanization 824
The dirty side of work: Biologization of physically tainted workers 518
Work and freedom? Working self-objectification and belief in personal free will 373
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 334
Dirty jobs and dehumanization of workers 331
Perceptions of Low-Status Workers and the Maintenance of the Social Class Status Quo 229
Reducing competitive victimhood in Kosovo: The role of extended contact and common ingroup identity 228
Objectified conformity: working self-objectification increases conforming behavior* 223
Subjective Status and Perceived Legitimacy across Countries 223
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 217
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 198
Outgroup Prejudice and Perceptions of Prosocial Intergroup Behaviors 195
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 178
Picturing the other: Targets of delegitimization across time 174
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 166
Everybody Feels a Broken Bone, but Only We Can Feel a Broken Heart: Group Membership Influences the Perception of Targets’ Suffering 153
Examining workers’ self-objectification through the lens of social identity: The role of ethical climate and organizational identification 151
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 144
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 135
Categorization of Ambiguous Human/Ape Faces: Protection of Ingroup but Not Outgroup Humanity 133
Feeling Like an Object: Working Self-Objectification decreases personal free will. 133
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 132
null 131
Who's the victim and who's to be blamed: Contemporary social perceptions of Italian Fascism 130
Excluded from all humanity: Animal metaphors exacerbate the psychological consequences of social exclusion 128
The protection of ingroup human integrity 124
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 123
Working self-objectification and conformity: an experimental study. 116
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 115
Americans are barbarians or allies? Images of Americans in the Italian social context 106
Reducing competitive victimhood: The role of extended contact and common ingroup identity 90
Examining Workers’ Self-objectification through the Lens of Social Identity Approach: The Role of Ethical Climate 79
Deumanizzare l’altro. Forme e declinazioni 78
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 72
SPECIAL ISSUE: WORK AND HUMANNESS: DEHUMANIZING PROCESSES IN THE WORKPLACE: EDITORIAL 68
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 47
Covid-19 pandemic containment measures and the sense of humanity 46
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 42
The virtual borders of morality: exposure to video games increases moral disengagement 34
The images of the other: processes of delegitimization in the past and present 32
Undermined Humanness in Times of Uncertainty: evidence on the link between Job Insecurity and Self-objectification 30
Totale 6.983
Categoria #
all - tutte 21.831
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 21.831


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020153 0 0 0 0 0 0 0 0 0 47 68 38
2020/2021925 47 31 82 97 79 89 101 91 74 89 57 88
2021/2022520 55 81 61 45 39 42 20 23 28 26 34 66
2022/2023866 84 208 97 74 56 135 12 52 60 18 35 35
2023/20241.159 69 67 84 111 124 288 105 48 85 71 37 70
2024/20251.477 99 218 123 130 192 147 155 92 184 137 0 0
Totale 6.983