ANDRIGHETTO, LUCA
 Distribuzione geografica
Continente #
NA - Nord America 2.830
EU - Europa 2.332
AS - Asia 1.090
SA - Sud America 77
OC - Oceania 31
AF - Africa 22
Continente sconosciuto - Info sul continente non disponibili 3
Totale 6.385
Nazione #
US - Stati Uniti d'America 2.741
IT - Italia 972
CN - Cina 432
SG - Singapore 259
DE - Germania 225
SE - Svezia 197
HK - Hong Kong 171
GB - Regno Unito 157
RU - Federazione Russa 151
IE - Irlanda 141
UA - Ucraina 107
FR - Francia 87
DK - Danimarca 81
CA - Canada 80
BR - Brasile 58
VN - Vietnam 52
NL - Olanda 35
FI - Finlandia 32
IN - India 30
BE - Belgio 28
TR - Turchia 25
AT - Austria 21
KR - Corea 20
PL - Polonia 20
AU - Australia 19
ID - Indonesia 18
JP - Giappone 16
PH - Filippine 16
ES - Italia 15
IL - Israele 12
NZ - Nuova Zelanda 12
PT - Portogallo 12
TW - Taiwan 9
CH - Svizzera 8
MX - Messico 8
AR - Argentina 7
GR - Grecia 7
RO - Romania 7
IQ - Iraq 6
ZA - Sudafrica 6
CZ - Repubblica Ceca 5
EC - Ecuador 5
IR - Iran 5
KE - Kenya 5
NO - Norvegia 5
HU - Ungheria 4
PK - Pakistan 4
SK - Slovacchia (Repubblica Slovacca) 4
CL - Cile 3
ET - Etiopia 3
LK - Sri Lanka 3
RS - Serbia 3
A1 - Anonimo 2
BD - Bangladesh 2
DZ - Algeria 2
EE - Estonia 2
EG - Egitto 2
LV - Lettonia 2
MU - Mauritius 2
TH - Thailandia 2
AZ - Azerbaigian 1
BA - Bosnia-Erzegovina 1
BH - Bahrain 1
BT - Bhutan 1
CO - Colombia 1
EU - Europa 1
KG - Kirghizistan 1
KZ - Kazakistan 1
LT - Lituania 1
MA - Marocco 1
MD - Moldavia 1
ME - Montenegro 1
MY - Malesia 1
PE - Perù 1
PR - Porto Rico 1
QA - Qatar 1
UG - Uganda 1
UY - Uruguay 1
UZ - Uzbekistan 1
VE - Venezuela 1
Totale 6.385
Città #
Ann Arbor 557
Singapore 217
Chandler 210
Milan 183
Woodbridge 179
Fairfield 138
Dublin 132
Jacksonville 127
Frankfurt am Main 126
Wilmington 119
Ashburn 118
Hong Kong 117
Dearborn 105
New York 82
Rome 82
Santa Clara 82
Shanghai 67
Houston 65
Princeton 64
Nanjing 56
Seattle 56
Las Vegas 48
Los Angeles 47
Cambridge 40
Beijing 34
Padova 27
Boardman 26
Brussels 22
Dong Ket 21
Guangzhou 19
Central 18
Lachine 18
Lawrence 18
Andover 16
Chicago 16
Scranton 16
Shenyang 16
Falls Church 15
Genova 15
Hangzhou 15
Altamura 14
Nanchang 14
Pune 14
Bologna 13
Florence 13
Genoa 13
Jinan 13
Verona 13
Vienna 13
Bergamo 12
Changsha 12
Kraków 12
London 12
Guelph 11
Helsinki 11
Norwalk 11
Shenzhen 11
Toronto 10
Edinburgh 9
Hebei 9
Jakarta 9
Jiaxing 9
Taizhou 9
Tokyo 9
Turin 9
Amsterdam 8
Dallas 8
Fremont 8
Ottawa 8
San Diego 8
Chengdu 7
Istanbul 7
Matawan 7
Monza 7
Ningbo 7
Paris 7
Richmond 7
Saarbrücken 7
Seoul 7
Ankara 6
Brescia 6
Central District 6
Taranto 6
Tianjin 6
Washington 6
Auburn Hills 5
Auckland 5
Bari 5
Cleveland 5
Council Bluffs 5
Durham 5
Edmonton 5
Glendora 5
Hartford 5
Hefei 5
Kansas City 5
Kiev 5
Kunming 5
Lichfield 5
Melbourne 5
Totale 3.828
Nome #
Dehumanization 733
The dirty side of work: Biologization of physically tainted workers 503
Work and freedom? Working self-objectification and belief in personal free will 355
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 331
Dirty jobs and dehumanization of workers 324
Reducing competitive victimhood in Kosovo: The role of extended contact and common ingroup identity 224
Perceptions of Low-Status Workers and the Maintenance of the Social Class Status Quo 220
Objectified conformity: working self-objectification increases conforming behavior* 218
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 214
Subjective Status and Perceived Legitimacy across Countries 201
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 193
Outgroup Prejudice and Perceptions of Prosocial Intergroup Behaviors 182
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 172
Picturing the other: Targets of delegitimization across time 169
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 155
Everybody Feels a Broken Bone, but Only We Can Feel a Broken Heart: Group Membership Influences the Perception of Targets’ Suffering 149
Examining workers’ self-objectification through the lens of social identity: The role of ethical climate and organizational identification 145
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 136
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 133
null 131
Categorization of Ambiguous Human/Ape Faces: Protection of Ingroup but Not Outgroup Humanity 130
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 128
Feeling Like an Object: Working Self-Objectification decreases personal free will. 127
Excluded from all humanity: Animal metaphors exacerbate the psychological consequences of social exclusion 125
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 121
Who's the victim and who's to be blamed: Contemporary social perceptions of Italian Fascism 118
The protection of ingroup human integrity 117
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 112
Working self-objectification and conformity: an experimental study. 112
Americans are barbarians or allies? Images of Americans in the Italian social context 103
Reducing competitive victimhood: The role of extended contact and common ingroup identity 88
Examining Workers’ Self-objectification through the Lens of Social Identity Approach: The Role of Ethical Climate 75
Deumanizzare l’altro. Forme e declinazioni 71
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 69
SPECIAL ISSUE: WORK AND HUMANNESS: DEHUMANIZING PROCESSES IN THE WORKPLACE: EDITORIAL 57
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 42
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 40
Covid-19 pandemic containment measures and the sense of humanity 35
The virtual borders of morality: exposure to video games increases moral disengagement 30
The images of the other: processes of delegitimization in the past and present 29
Undermined Humanness in Times of Uncertainty: evidence on the link between Job Insecurity and Self-objectification 27
Totale 6.644
Categoria #
all - tutte 20.501
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 20.501


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020268 0 0 0 0 0 0 0 52 63 47 68 38
2020/2021925 47 31 82 97 79 89 101 91 74 89 57 88
2021/2022520 55 81 61 45 39 42 20 23 28 26 34 66
2022/2023866 84 208 97 74 56 135 12 52 60 18 35 35
2023/20241.159 69 67 84 111 124 288 105 48 85 71 37 70
2024/20251.138 99 218 123 130 192 147 155 74 0 0 0 0
Totale 6.644