Due to the proliferation of technology in daily life and the growing number of ways in which humans and machines interact, the process of designing interactive elements has become critical. Nevertheless, design students are seldom able to design and implement interactive elements because of their limited programming skills. Although there have been some approaches to teach computational thinking using physical computing and focusing on solving real-world problems (e.g., electronic devices such as Arduino, using sensors and actuators), they often entail monetary expenses and require knowledgeable instructors, and are not catered to students without prior programming or electronics knowledge. Hence, we propose the use of Protobject, a low-cost tool that focuses on real-world applications that could be used to teach programming to design students. This study aims to evaluate students' perceptions regarding the usability of Protobject as a tool for learning computational thinking, as well as the clarity of the learning activities designed to teach computational thinking concepts by using Protobject.

Bellino, A., Herskovic, V. (2023). Protobject as a tool for teaching computational thinking to designers: Student perceptions on usability. In CHItaly '23: Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter. Association for Computing Machinery [10.1145/3605390.3605401].

Protobject as a tool for teaching computational thinking to designers: Student perceptions on usability

Bellino A.;
2023

Abstract

Due to the proliferation of technology in daily life and the growing number of ways in which humans and machines interact, the process of designing interactive elements has become critical. Nevertheless, design students are seldom able to design and implement interactive elements because of their limited programming skills. Although there have been some approaches to teach computational thinking using physical computing and focusing on solving real-world problems (e.g., electronic devices such as Arduino, using sensors and actuators), they often entail monetary expenses and require knowledgeable instructors, and are not catered to students without prior programming or electronics knowledge. Hence, we propose the use of Protobject, a low-cost tool that focuses on real-world applications that could be used to teach programming to design students. This study aims to evaluate students' perceptions regarding the usability of Protobject as a tool for learning computational thinking, as well as the clarity of the learning activities designed to teach computational thinking concepts by using Protobject.
paper
learning platform; usability; user study;
English
15th Biannual Conference of the Italian SIGCHI Chapter: Crossing HCI and AI, CHItaly 2023 - September 20 - 22, 2023
2023
CHItaly '23: Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter
9798400708060
2023
23
none
Bellino, A., Herskovic, V. (2023). Protobject as a tool for teaching computational thinking to designers: Student perceptions on usability. In CHItaly '23: Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter. Association for Computing Machinery [10.1145/3605390.3605401].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/528285
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