In the last few decades, numerous experiments have shown that humans do not always behave so as to maximize their material payoff. Cooperative behavior when non-cooperation is a dominant strategy (with respect to the material payoffs) is particularly puzzling. Here we propose a novel approach to explain cooperation, assuming what Halpern and Pass [27] call translucent players. Typically, players are assumed to be opaque, in the sense that a deviation by one player in a normal-form game does not affect the strategies used by other players. But a player may believe that if he switches from one strategy to another, the fact that he chooses to switch may be visible to the other players. For example, if he chooses to defect in Prisoner's Dilemma, the other player may sense his guilt. We show that by assuming translucent players, we can recover many of the regularities observed in human behavior in well-studied games such as Prisoner's Dilemma, Traveler's Dilemma, Bertrand Competition, and the Public Goods game.

Capraro, V., Halpern, J. (2016). Translucent players: Explaining cooperative behavior in social dilemmas. In Electronic Proceedings in Theoretical Computer Science, EPTCS (pp.114-126). Open Publishing Association [10.4204/EPTCS.215.9].

Translucent players: Explaining cooperative behavior in social dilemmas

Capraro, V;
2016

Abstract

In the last few decades, numerous experiments have shown that humans do not always behave so as to maximize their material payoff. Cooperative behavior when non-cooperation is a dominant strategy (with respect to the material payoffs) is particularly puzzling. Here we propose a novel approach to explain cooperation, assuming what Halpern and Pass [27] call translucent players. Typically, players are assumed to be opaque, in the sense that a deviation by one player in a normal-form game does not affect the strategies used by other players. But a player may believe that if he switches from one strategy to another, the fact that he chooses to switch may be visible to the other players. For example, if he chooses to defect in Prisoner's Dilemma, the other player may sense his guilt. We show that by assuming translucent players, we can recover many of the regularities observed in human behavior in well-studied games such as Prisoner's Dilemma, Traveler's Dilemma, Bertrand Competition, and the Public Goods game.
paper
cooperation, behavioural economics, game theory
English
15th Conference on Theoretical Aspects of Rationality and Knowledge, TARK 2015 - 4 June 2015 through 6 June 2015
2015
Electronic Proceedings in Theoretical Computer Science, EPTCS
2016
215
114
126
none
Capraro, V., Halpern, J. (2016). Translucent players: Explaining cooperative behavior in social dilemmas. In Electronic Proceedings in Theoretical Computer Science, EPTCS (pp.114-126). Open Publishing Association [10.4204/EPTCS.215.9].
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/463518
Citazioni
  • Scopus 5
  • ???jsp.display-item.citation.isi??? 4
Social impact