Neurodevelopmental disorders (NDDs) are characterised by impairments in communication. Socially assistive robots have been identified as a promising avenue to alleviate their burden. Since NDDs have different needs, their way of communicating with a robot (e.g., speech-based) could differ among individuals. This paper aims to investigate the most suitable modality to communicate with a robot for NDDs among voice, cards, and buttons - and explore their opinion on this matter. We ran an exploratory study involving 29 NDDs participants: 13 of them could freely communicate with an autonomous QT robot, 9 took part in a group discussion, and 7 first interacted individually with the robot, and then they participated in a group discussion. Our results showed that i) the cards were the most used communication modality, ii) voice can be used for counting games, buttons for multiple-choice games, and cards for memory-like games, iii) opinions did not differ much among groups.*
Pacelli, C., Kinkini, T., De Silva Pallimulla Hewa, G., Spitale, M., Beccaluva, E., Garzotto, F. (2022). "How Would You Communicate With a Robot?": People with Neourodevelopmental Disorder's Perspective. In ACM/IEEE International Conference on Human-Robot Interaction (pp.968-972). IEEE Computer Society [10.1109/HRI53351.2022.9889360].
"How Would You Communicate With a Robot?": People with Neourodevelopmental Disorder's Perspective
Beccaluva, E
;Garzotto, F
2022
Abstract
Neurodevelopmental disorders (NDDs) are characterised by impairments in communication. Socially assistive robots have been identified as a promising avenue to alleviate their burden. Since NDDs have different needs, their way of communicating with a robot (e.g., speech-based) could differ among individuals. This paper aims to investigate the most suitable modality to communicate with a robot for NDDs among voice, cards, and buttons - and explore their opinion on this matter. We ran an exploratory study involving 29 NDDs participants: 13 of them could freely communicate with an autonomous QT robot, 9 took part in a group discussion, and 7 first interacted individually with the robot, and then they participated in a group discussion. Our results showed that i) the cards were the most used communication modality, ii) voice can be used for counting games, buttons for multiple-choice games, and cards for memory-like games, iii) opinions did not differ much among groups.*File | Dimensione | Formato | |
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