The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This new interaction paradigm, the first pilot study and its adaptability to each user profile reveals an unexplored potential for learning.
Gelsomini, M., Spitale, M., Beccaluva, E., Viola, L., Garzotto, F. (2019). Reflex: Adaptive Learning beyond the Screen. In International Conference on Intelligent User Interfaces, Proceedings IUI (pp.29-30). ASSOC COMPUTING MACHINERY [10.1145/3308557.3308689].
Reflex: Adaptive Learning beyond the Screen
Beccaluva, E;Garzotto, FUltimo
2019
Abstract
The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This new interaction paradigm, the first pilot study and its adaptability to each user profile reveals an unexplored potential for learning.File | Dimensione | Formato | |
---|---|---|---|
Gelsomini-2019-IUI-VoR.pdf
Solo gestori archivio
Descrizione: Intervento a convegno
Tipologia di allegato:
Publisher’s Version (Version of Record, VoR)
Licenza:
Tutti i diritti riservati
Dimensione
410.35 kB
Formato
Adobe PDF
|
410.35 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.