From 2000 to 2020, Marvel Cinematic Universe has brought on screens the transposition of the plots and some characters of the Marvel comics, conceived from the Sixties, producing eighteen official films, some spin-offs, video games, gadgets and merchandising inspired by the movies and achieving international success among young and very young. Sometimes, the transposition from the medium of comics to cinema has involved modifications, differences, significant about the characters, their role, their adventures. This paper introduces some female characters present in these films, because they can play a deep cultural and educational role, showing adolescents models of identity, relationships, roles. The pedagogical analysis in particular focuses on the differences and similarities with the models present in the comic and reflects on the representation of the body, on the relationships with the other characters, on the role in the narrative plot.
Negli ultimi due decenni, la Marvel Cinematic Universe ha portato sugli schermi la trasposizione delle trame e di alcuni personaggi dei fumetti Marvel, ideati a partire dagli anni Sessanta; ha prodotto diciotto film, spin off, video giochi, gadgets e merchandising ispirati ai film, ottenendo un successo internazionale fra giovani e giovanissimi. In alcuni casi, il passaggio dal fumetto al cinema ha comportato modifiche e censure riguardo alle caratteristiche dei personaggi, al loro ruolo, alle loro avventure. Il contributo introduce alcuni personaggi femminili presenti in questi film, a partire dalla consapevolezza che essi possono svolgere una funzione culturale ed educativa profonda, proponendo modelli identitari, di relazioni, di ruoli, in particolare rivolti ad adolescenti. L’analisi pedagogica proposta si focalizza sulle differenze o similitudini rispetto ai modelli presenti nel fumetto e riflette sugli aspetti connessi alla rappresentazione del corpo, sulle relazioni con gli altri personaggi, sul ruolo rivestito all’interno dell’intreccio narrativo.
Brambilla, L., Rizzo, M., Seveso, G. (2021). From comics to the big screen: Marvel's educational models and super heroines (2000-2020) [Dal fumetto al grande schermo: Modelli educativi e super-eroine della Marvel (2000-2020)]. RICERCHE DI PEDAGOGIA E DIDATTICA, 16(3), 19-37 [10.6092/issn.1970-2221/12415].
From comics to the big screen: Marvel's educational models and super heroines (2000-2020) [Dal fumetto al grande schermo: Modelli educativi e super-eroine della Marvel (2000-2020)]
Brambilla, L
;Rizzo, M
;Seveso, G
2021
Abstract
From 2000 to 2020, Marvel Cinematic Universe has brought on screens the transposition of the plots and some characters of the Marvel comics, conceived from the Sixties, producing eighteen official films, some spin-offs, video games, gadgets and merchandising inspired by the movies and achieving international success among young and very young. Sometimes, the transposition from the medium of comics to cinema has involved modifications, differences, significant about the characters, their role, their adventures. This paper introduces some female characters present in these films, because they can play a deep cultural and educational role, showing adolescents models of identity, relationships, roles. The pedagogical analysis in particular focuses on the differences and similarities with the models present in the comic and reflects on the representation of the body, on the relationships with the other characters, on the role in the narrative plot.File | Dimensione | Formato | |
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