In the last years, researchers and therapists have pinpointed a number of critical aspects in current speech-language interventions. Several studies have explored the use of technology to overcome these barriers and to support speech-therapy in children with language impairments (e.g. DLD and ASD). In this paper, we propose a conceptual framework for designing linguistic activities (for assessment and training), based on advances in psycholinguistics. Moving from this theoretical framework, we identified a development process - from the UX design to coding of activities - which is based on a novel set of Design Patterns at multiple layers of abstraction. We then put this framework into practice by implementing these patterns into two technological solutions - tablet and robots - and performing an empirical study to evaluate their benefits. Our results, although still preliminary since they assessed only a tablet experimental condition, are promising for extending the identified Design Patterns to other technological solutions.
Spitale, M., Silleresi, S., Leonardi, G., Arosio, F., Giustolisi, B., Guasti, M., et al. (2021). Design Patterns of Technology-based Therapeutic Activities for Children with Language Impairments: A Psycholinguistic-Driven Approach. In CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp.1-7). New York : Association for Computing Machinery [10.1145/3411763.3451775].
Design Patterns of Technology-based Therapeutic Activities for Children with Language Impairments: A Psycholinguistic-Driven Approach
Silleresi S.;Arosio F.;Giustolisi B.;Guasti M. T.;Garzotto F.
2021
Abstract
In the last years, researchers and therapists have pinpointed a number of critical aspects in current speech-language interventions. Several studies have explored the use of technology to overcome these barriers and to support speech-therapy in children with language impairments (e.g. DLD and ASD). In this paper, we propose a conceptual framework for designing linguistic activities (for assessment and training), based on advances in psycholinguistics. Moving from this theoretical framework, we identified a development process - from the UX design to coding of activities - which is based on a novel set of Design Patterns at multiple layers of abstraction. We then put this framework into practice by implementing these patterns into two technological solutions - tablet and robots - and performing an empirical study to evaluate their benefits. Our results, although still preliminary since they assessed only a tablet experimental condition, are promising for extending the identified Design Patterns to other technological solutions.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.