We define an asynchronous two-player game, played on the unfolding of a Petri net. The set of transitions of the net is partitioned among the two players, and a play is a run of the unfolding. The role of the two players is different: we assume that one of them (the User) has the right to block transitions under its control, while the other player (the System) must ensure progress of its transitions. We then define a notion of strategy for the User. In this framework, one can set different aims for the two players. Here, we consider the problem of weak observable liveness, in which the User tries to enforce liveness of a given transition. We show that a transition is weakly observably live if and only if the User has a winning strategy in the game.

Bernardinello, L., Pomello, L., Puerto Aubel, A., Villa, A. (2018). Checking weak observable liveness on unfoldings through asynchronous games. In Proceedings of the International Workshop on Petri Nets and Software Engineering (PNSE'18), co-located with the39th International Conference on Application and Theory of Petri Nets and Concurrency Petri Nets 2018 and the 18th International Conference on Application of Concurrency to System Design ACSD 2018, Bratislava, Slovakia, June 24-29, 2018 (pp.15-33). CEUR-WS.

Checking weak observable liveness on unfoldings through asynchronous games

Bernardinello, L
;
Pomello, L
;
Puerto Aubel, A
;
2018

Abstract

We define an asynchronous two-player game, played on the unfolding of a Petri net. The set of transitions of the net is partitioned among the two players, and a play is a run of the unfolding. The role of the two players is different: we assume that one of them (the User) has the right to block transitions under its control, while the other player (the System) must ensure progress of its transitions. We then define a notion of strategy for the User. In this framework, one can set different aims for the two players. Here, we consider the problem of weak observable liveness, in which the User tries to enforce liveness of a given transition. We show that a transition is weakly observably live if and only if the User has a winning strategy in the game.
slide + paper
Asynchronous games; Model-checking; Petri nets; Weak observable liveness;
Petri nets, asynchronous games, weak observable liveness, model-checking
English
2018 International Workshop on Petri Nets and Software Engineering, PNSE 2018
2018
Daniel Moldt, Kindler, E; Rolke, H
Proceedings of the International Workshop on Petri Nets and Software Engineering (PNSE'18), co-located with the39th International Conference on Application and Theory of Petri Nets and Concurrency Petri Nets 2018 and the 18th International Conference on Application of Concurrency to System Design ACSD 2018, Bratislava, Slovakia, June 24-29, 2018
18-giu-2018
2018
2138
15
33
http://ceur-ws.org/Vol-2138/paper1.pdf
reserved
Bernardinello, L., Pomello, L., Puerto Aubel, A., Villa, A. (2018). Checking weak observable liveness on unfoldings through asynchronous games. In Proceedings of the International Workshop on Petri Nets and Software Engineering (PNSE'18), co-located with the39th International Conference on Application and Theory of Petri Nets and Concurrency Petri Nets 2018 and the 18th International Conference on Application of Concurrency to System Design ACSD 2018, Bratislava, Slovakia, June 24-29, 2018 (pp.15-33). CEUR-WS.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/204879
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